![]() Quartz Compositor, (accessed April 2013)Ĭanonical LTD. Ringel, M.: When one isn’t enough: an analysis of virtual desktop usage strategies and their implications for design. Hutchings, D.R., Stasko, J.: Shrinking window operations for expanding display space. ![]() Hutchings, D.R., Smith, G., Meyers, B., Czerwinski, M., Robertson, G.: Display space usage and window management operation comparisons between single monitor and multiple monitor users. ACM (2006)Ĭhapuis, O., Roussel, N.: Metisse is not a 3D desktop! In: Proc. Stürzlinger, W., Chapuis, O., Phillips, D., Roussel, N.: User interface façades: towards fully adaptable user interfaces. Waldner, M., Steinberger, M., Grasset, R., Schmalstieg, D.: Importance-driven compositing window management. Ishak, E.W., Feiner, S.K.: Interacting with hidden content using content-aware free-space transparency. In: USENIX Annual Technical Conference, FREENIX Track 2001, pp. ACM (2000)īadros, G.J., Nichols, J., Borning, A.: Scwm: An Extensible Constraint-Enabled Window Manager. ![]() ACM (2000)īell, B.A., Feiner, S.K.: Dynamic space management for user interfaces. Robertson, G., Van Dantzich, M., Robbins, D., Czerwinski, M., Hinckley, K., Risden, K., Thiel, D., Gorokhovsky, V.: The Task Gallery: a 3D window manager. An advanced windowing system that manages the onscreen presentation of Quartz, OpenGL, and QuickTime content, much as a video mixer does. IEEE Computer Graphics and Applications 8(5), 65–84 (1988) Myers, B.: A taxonomy of window manager user interfaces. The entire compositing system is implemented in a custom widget toolkit named sprint (in C++ with OpengGL and shaders) that is publicly available. ![]() Secondly, to facilitate focus control in such geometric spaces, a cascaded pointing translation process is implemented, enabling geometric mapping of pointing events across nested window managers. Firstly, the compositing process is turned to a rendering pipeline with window managers directly in-the-loop, with an imaging model combining diverse geometries. To allow such nesting two extensions are introduced. Two distinct managers are implemented, 2d desktop and custom 3d book, that can be freely combined into nested hierarchies. When the application opens, it prompts you to create a 'new composition from template', which. If you can't find this folder, make sure you have the Developer tools that came with OS X installed, and also make sure you're running Tiger (10.4). In this context, a compositing system is presented, enabling the concurrent presence of multiple window managers, being arbitrarily nested while facilitating switch managers on-the-fly. The first step is to run Quartz Composer, located in the Developer/Applications/Graphics Tools folder. It applies off-screen drawing of managed windows with final image composition by the window manager itself. Starting in macOS Catalina, the Quartz Composer framework has been deprecated, although it is still present for compatibility.Compositing is currently the prevalent rendering paradigm for window managers. It is responsible for presenting and maintaining rasterized, rendered graphics from the rest of the Core Graphics framework and other renderers in the Quartz technologies family. While Quartz Composer is included with the iPhone SDK, as of December 2015 there is no way of running Quartz Compositions on iOS devices. Quartz Compositor is the display server (and at the same time the compositing window manager) in macOS. Compositions created in Quartz Composer can be played standalone in any QuickTime-aware application (although only on Mac OS X Tiger and later), as a system Screen Saver, as an iTunes Visualizer, from inside the Quartz Composer application, or can be embedded into a Cocoa or Carbon application via supplied user interface widgets. Apple has embedded Quartz technologies deeply into the operating system. Quartz Composer uses OpenGL (including GLSL), OpenCL (only in Mac OS X Snow Leopard and later), Core Image, Core Video, JavaScript, and other technologies to create an API and a developer tool around a simple visual programming paradigm. Visual programming language/ Software development tool Mac OS X Leopard + iPhone SDK (Version 3.1)
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