![]() In the second part of the story, the Ravens have to travel through a landscape completely rearranged from reality, a descent into a Hieronymus Bosch painting populated by twisted monsters. The goal of this sequence is buying time for the Ravens to do their job. It's a delicate juggling act, where the wrong decision can leave major characters who've grown, evolved and levelled up over three games dead. ![]() This sequence sees you having to make hard decisions on who lives and who dies, how to handle both tactical issues and political intrigue. In one, you have to command the defence of Arberrang, first against the attacking dredge and then against the twisted creatures produced by the darkness as it advances relentlessly. The third one splits its narrative more definitively in two. The previous two games focused on multiple caravans making their way across a war-torn but recognisable landscape. The game is a little different to its forebears though. Fortunately, The Banner Saga 3 falls into the latter category. Some recent series-closing instalments have been bitterly disappointing, others extremely well-received. The Banner Saga 2 followed to even more acclaim in 2016 and now the third and concluding game in the trilogy has been released.įinishing off a video game trilogy can be a difficult thing to do, satisfying narrative threads built up over many hours of gameplay. Funded on Kickstarter, the original Banner Saga was released in 2014 to critical acclaim. The games blend a decision-making system, where you have to make decisions on who lives and who dies as you guide your caravan of forlorn heroes across hundreds of miles, with an XCOM-esque turn-based battle system, all against a truly epic backdrop. The Banner Saga is a trilogy of video games inspired by the artwork of Don Bluth, Norse mythology (but not quite like you know it) and epic fantasy.
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